Marcus CAX Simulation

Marcus is a comprehensive constructive simulation including detailed modelling of conventional combat and urban operations, combat service support, NBC and electronic warfare modelling, air warfare and air defence simulation, disaster relief, stability and support operation.

Marcus is a simulation driver for multilevel training of corps/brigade/battalion commanders and their staff in CAX (Computer Assisted eXercise).

It also provides an environment to teach and practice the battalion and company commanders, battalion staffs and subordinate unit leaders individually or in a team how to plan, make decisions and prepare to fight.

Highlighted features:

Realistic Virtual Battlefield:
  • The simulation provides representation of all aspects of the battlefield, physical objects and phenomena, as well as aspects of human behaviour.
  • Features high resolution representation (entities) and aggregated company sized units, too.
  • Battle scenarios may contain any desired formation, weapons capability and force deployment in the battlefield, for the possible 16 participant forces or factions.
  • Uses high resolution digitised terrain (Mixed raster and vector representation).
  • Environmental Factors: Light condition, Wind, Rain, Snow, Temperature.
  • Human Factors: Suppression, Recovery, Fatigue, Training Level.
  • The tactical database contains detailed technical parameters of modelled military equipment used by NATO and other countries.
Detailed Modelling:
  • Simulated situation is updated in every few seconds and influenced by:
  • Commands of the exercising commanders.
  • Tactical database: units, PH and PK factors for NATO and FSU equipment and vehicle models.
  • Computer-assisted terrain assessment (line of sight calculation, trafficability, etc.).
  • Engineering obstacles, dynamic terrain.
  • Tactical evaluations, approved war losses and attrition algorithms.
  • Stocks of all the major categories of supply including, food, fuel, water and ammunition.
Easy operating:
  • The workstations may be used standalone, in groups or altogether in the network.
  • Has a user-friendly, menu-driven, windows-oriented user interface.
  • Uses APP-6a tactical symbols on a high resolution digitised map with printing layers and selectable zoom
  • The force structures, maps with the tactical symbols, aggregated reports, AAR charts, ... may be printed
  • Manages order chains, provides selectable automatic reactions.
  • Gives status, situation awareness and timed reports.
  • The user interfaces are multilingual, languages may be used simultaneously.
  • Case sensitive help is available.
On-the-spot reconnaissance:
  • Nearly real-time 3 D /Stealth visualization of the terrain and the equipment is at hand.
Extensive AAR functions:
  • Continuous save, Search and Replay capability.
  • Execution Statistics in different formats (Tables, Graphs).
  • Presentation generation support.
Easy scenario preparation:
  • Large sample scenario, MIL, METL library and editor.
  • Detailed OOTW functionality.
Easy Customizing:
  • Extendible combat and OOTW scenario archives.
  • Easy extension of terrain database and entities.
  • Units, equipment, ammunition etc. may be customized within seconds.
  • Flexible workstation-controlled units' assignment.
Further options:
  • Didactic learning and training scenario archive
  • An environment for self-study and group learning
  • Reconnaissance training
  • Military orientation training
Characteristics in numbers:
  • Corps level simulation features mainly aggregated company sized units for the whole playbox (300x300 km) and entities for an included, selected, changeable brigade level area (100x100 km).
  • Max capacity is about an army vs. a corps using company sized units.
  • Marcus provides the capacity to hold more than 40 battalion and/or brigade/corps exercises (3-5 days) in a year with preparation and AAR procedures included.
The Marcus simulation in full extent runs on:
  • 50 Windows XP® PC and one or two computational server running Windows Server in the Simulation Centre,
  • Distributed workstation groups (10 Windows XP® PC and one computational server running Windows Server ) at every brigades (using ISDN2 connections),
  • Distaff Control Sets (remote control and monitoring workstations) at the General Staff Operation Centre and the Joint Force Command
  • They all may be used independently or may be connected together in a unified virtual battlefield.
Simulation support

Artifex’s simulation support directorate provides full service of CAX and combat simulations.
The support personnel consist of:

  • Professional observer/controllers, scenario developers
  • Simulation support team
  • Professional role players (retired high-ranking officers)
  • Experienced simulation operators
  • Maintenance staff
    ---    ©2011 Artifex Training and Simulation Systems Ltd.